
Publisher Activision acquired the rights to produce Star Trek video games from Viacom in September 1998. When the game was first released, Jeri Ryan wasn't available to do the voice-overs, and a sound-alike was used. The Hazard Team has failed. [2][3][4], The Elite Force expansion pack added an additional five-game types. [69] Like Elite Force, Elite Force II was developed on the id Tech 3 game engine, one of the last games to do so.
voyager trek elite force star launchbox The player can restock on ammunition by using wall-mounted terminals that dispense weapon energy, or by picking up certain items in the game environment. [15] Although fourteen characters make up the Hazard Team, the player only interacts consistently with a limited number of these characters, among them Telsia Murphy, the team's scout and sharpshooter,[16] Austin Chang, a demolitionist and good friend of Munro's,[13] and Kendrick Biessman, a boisterous heavy weapons specialist. While on the cube, Munro is given the chance to rescue Foster from assimilation by the Borg. This level is not considered part of the game's official storyline.
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There are various levels in the game, each level made up of various sections or sub-levels. Players can compete against other players in local area network and Internet games, or play against bots, opponents that use the game's artificial intelligence. Munro must traverse the cube's hazardous environs to reach the location where the rest of his team are being held prisoner. They are repelled by Security and Hazard Team personnel. Trying to cut primary power, the "Captain" of the vessel appears to Munro and begs them not to do so, as his crew in hibernation would die. The alien beings carried aboard the vessel invade Voyager, causing significant internal damage.

This version included with the game a soundtrack CD also featuring artwork, a lapel pin and a copy of the, In addition to the main cast, Chell, Jurot, and Vorik were included from the series, while all other members of the Hazard Team were created for. A sequel developed by Ritual Entertainment, Star Trek: Elite Force II, was published in 2003. [56], A number of reviews praised Elite Force's gameplay and level design. Armor lessens the impact to the player character's health from hostile action, but once depleted the player will be more susceptible to damage. "Team deathmatch" follows the same principle, albeit grouping the players into teams to do so. During the "R & R" mission, after visiting the mess hall, you can visit your quarters. Comprising "Hazard Ops", "Data Retrieval", "Deep Echoes", and "Encounters". The Forge's power core is destroyed, thereby dropping the dampening field. You've finally got something to be proud of". [12] The player takes on the role of Ensign Alex Munro; depending on the player's choice of gender, Alex is short for either Alexander or Alexandria. Weapons marked with an asterisk require dilithium crystals to power them.
They are successfully repelled, leaving their vessel intact for study. The game was one of six Star Trek titles re-released on GoG.com in celebration of the franchise's 55th anniversary in September 2021. [27], Prior to the release of Elite Force, Wildstorm published a graphic novel based on Raven Software's story.
[1], An example of the first-person shooter genre, Elite Force is based on gameplay conventions shared by multiple other games.
[49], There was a consensus amongst reviewers that Elite Force was the first truly successful Star Trek game, standing out from past titles deemed to be mediocre in quality and design. The player character possesses numerical values for their health and armor, which are displayed on the game's heads-up display. However, Chang then detonates a detpack planted earlier, destroying the cube's vinculum and allowing the Hazard Team to escape with the isodesium. [42] Despite its underperformance, James Hoyle of Den of Geek summarized Elite Force's sales as "good". [35] In addition, five new multiplayer modes were introduced. 53854.7 (2376) The only exception to this is in cut scenes, where the player loses control of the character to a third-person view for scripted events. [4] Game Revolution commented that the multiplayer felt more refined than that in Quake III and innovative in its attempt to mimic a holodeck,[50] and while Eurogamer agreed with the latter, criticisms were directed towards the gameplay seeming "very slow and unexciting". Comprising "The Rescue", "Incursion", and "Tactical Decision". Genre(s): Elite Force incorporates a large cast of characters, both original characters created for the game and characters from the television series. [10][26] However, in contrast to Half-Life, the player is given the ability to influence the outcome of some scripted sequences, which can often involve the injury or death of other characters, sometimes with immediate or delayed repercussions depending on the player's actions. Everyone except him laughs when the captain asks if that was his pride she detected and he responded "Surely, Captain, there is no cause to insult me.". [21] In the months following the E3 convention, the biographies of several of the game's key characters were released as promotional material.
voyager Elite Force was later ported to the PlayStation 2 console by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.

Star Trek: Voyager Elite Force sold below forecasts. However, the explosion creates an isodimensional rift that transports the ship to an unknown area of space, surrounded by the wrecks of dozens of alien vessels.
27 September 2000 (PC)20 November 2000 (Mac)11 December 2001 (PS2) The graphic novel was released in July 2000 as part of a Star Trek: Voyager graphic novel series produced by Wildstorm, written by British comic book authors Dan Abnett and Andy Lanning. Due to the lack of online support for the PlayStation 2, the port only allows for four players to compete in a multiplayer game. Janeway, with some persuasion from Munro, decides to use the vessel to infiltrate the Forge, and shut down the dampening field which continues to prevent Voyager's escape from the graveyard. [55], Although the original PC version of Elite Force gained critical acclaim, the 2001 PlayStation 2 port received a more negative reception. Raven Software released an expansion pack to the game in May 2001, while Wildstorm adapted the story for a short graphic novel in July 2000.
force voyager expansion trek elite pack star spotlight In an "assimilation" match, one team plays as Borg and must attempt to assimilate the other team; if a player is assimilated, they join the Borg team, gradually reducing the number of players on the other team.
voyager trek elite force star launchbox In Foster's absence, Munro is made the team leader. ASINB00002SU5C (US PC)ASINB00004WHWG (US PC Collector's Edition)ASINB00004ZBR1 (US Mac)ASINB00005NCB6 (US PS2)ASINB00004XOEC (UK PC)ASINB00005LR03 (UK Mac)ASINB00005QTZ6 (UK PS2)ASINB00004UEDK (Germany PC)ASINB00004Z3L1 (Germany PC Collector's Edition)ASINB000066BST (Germany Mac)ASINB0000632OQ (Germany PS2)ASINB00005A4PQ ASINB00005OKVA (France PC) The alternate federation you encounter mid-game is taken from the "Mirror, Mirror" episode of the original Star Trek series, in which captain Kirk got trapped in an alternate universe where the federation is actually an evil dictatorial conglomerate. Raven continued to support the game post-release, with the addition of patches and bonus content for the game's multiplayer mode. Munro disobeys direct orders to eliminate the Vohrsoth personally. Munro, however, learns of the species behind the Forge, the Vohrsoth, and the station's true purpose: to harvest the genetic features of those trapped by the Forge to create an army designed for conquering the galaxy.
voyager trek elite force star [23][24], In a June 2000 interview, Raven Software co-founder Brian Raffel stated that one of the objectives of the game was to make the player feel "like [they're] part of a Voyager episode". [45][47] While the level design, story and atmosphere were praised, critics were negative towards what was seen to be a poorly performed port, with complaints focused on difficult controls, graphical problems and frame rate issues. ActivisionMajesco Entertainment (PS2) [10] Over fifty in-game cut scenes were produced for Elite Force, in addition to computer-generated cinematics. [5][6][7] As well as updating the original to the latest version, the expansion pack also replaced Joan Buddenhagen's Seven of Nine character voice with that of Jeri Ryan. Each player can choose one of a variety of Star Trek characters as their aesthetic player character in multiplayer.

The Hazard Team locates the Borg vinculum.

The game opens with the Hazard Team conducting a holodeck training exercise set on a Borg ship; however, the team fails the exercise as most get captured by the Borg, and Munro accidentally destroys the ship while trying to rescue them. [5][6][7], Elite Force is based on the fourth Star Trek television series, Star Trek: Voyager.
Terms of Use. After stopping a group of Scavengers from taking over the gunship, the Hazard Team proceeds to a control room of the gunship. The game is set in the Star Trek universe, specifically relating to the fourth Star Trek television series, Star Trek: Voyager. You begin the game as either the male ensign Alexander Munro () or the female ensign Alexandria Munro (), depending on which gender you choose in the single-player setup menu. The weapons vary in power, ammunition consumption and effectiveness in given situations. Developer:
voyager Comprising "R and R", "Visual Confirmation", "Offense", "The Breach", "Command", "Primary Encounter", "The Skirmish", "Defensive Measures", "Transit", "Attunement", and "Array". 70,000 light-years from Federation space, the series shows Voyager's effort to make the 75-year journey home. Comprising "Renewal", "Union", "Departure", "The Visit", "Conflicting Views", "Disorder", "Infiltration", and "The Hunter". MobyGames Copyright 1999-2022. (PC) (PS2) The game is focused on story-driven combat within a 3D environment, with all activity viewed as if from the eyes of the game's protagonist.
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"[54], Elite Force's attention to immersing the player within the Star Trek universe was praised as one of the stronger points of the game; GamePro suggested that even people who were not fans of the franchise "will marvel at the amount of detail in the ships and characters", further praising the game's "faithful" recreation of key sets of the USS Voyager in the TV series. A 2009 Kotaku list put Elite Force as one of the top three Star Trek games,[60] Den of Geek ranked Elite Force as one of the top four Star Trek games in 2016,[61] while Tom's Guide ranked it among the top ten Star Trek games in 2016,[62] and PC Gamer noted Elite Force among the best Star Trek games in 2017. [59], Since its release, Elite Force has often featured in retrospective lists comparing it with other Star Trek games. [50] Eurogamer commented that the characters were "very well done" on the engine,[48] although Allgame felt that the character models for the original Voyager cast were "just a little off". After being dismissed for debriefing, Munro speaks to Tuvok about the impossibility of the mission. The Hazard Team succeeds, but the Borg double-cross them in much the same manner as in "Scorpion, Part II".
voyager trek elite force star gamefabrique In an effort to establish where Voyager is, the Hazard Team is sent to a derelict ship where power is still functioning to download the derelict's database.

The Security Red-shirts that don't die and actually kick your ass! Raven SoftwarePipe Dream Interactive (PS2) All nine of the core Voyager characters in the sixth season appear, such as Captain Kathryn Janeway and Lieutenant Commander Tuvok, each voiced by the appropriate cast member from the television series. [41][42] According to PC Data, which tracked computer game sales in the United States, the game sold 64,725 copies and earned $2,933,204 in gross revenue by the end of 2000.

The hostile ship explodes, emitting a shockwave that teleports the nowcrippled Voyager to an unknown location, surrounded by derelict ships.
voyager trek elite force star expansion pack The Borg differ from this in that, instead of using squad tactics, they eventually adapt their personal energy shields to most of the player's weapons, slowly rendering the player's attacks useless as they advance. [43] It ultimately drew revenues of $15 million and sold roughly 300,000 units worldwide by 2003.
voyager expansion trek elite force pack star [65] Activision confirmed these rumors at the beginning of April,[66] announcing Star Trek: Elite Force II on April 4, 2002. Star Trek: Voyager Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. Also, between levels is interaction with the crew of Voyager and mission briefings from Lieutenant Commander Tuvok. Publisher: The local area contains a damping field that is slowly draining power from all of Voyager's systems.
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The Elite Force graphic novel focuses on a limited number of the Hazard Team, and does not expand on the plot points created by the Etherians and the scavengers in the game, instead using the Borg to fill in these roles. [29] The first screenshots of the game were released in March 2001,[32] and the game was released on December 11, 2001.[33]. [8] The stardate of 53854.7 given in the game places Elite Force in the latter parts of the sixth season of Star Trek: Voyager, in the year 2376. Privacy Policy. As player characters are killed, they respawn into the game after a short time. The only problem is that the only isodesium available is located on the Scavenger's base a station made up of the remains of a mirror universe's Constitution-class starship, a Klingon Bird-of-Prey, a Hirogen hunting vessel and a Malon freighter. Munro allows Biessman to return to the Hazard Alpha Team for the mission.

[9] Significant parts of the game are set on Voyager itself, although much of the game takes place on away missions to other ships and space stations. As player characters are killed, they sit out the remainder of the round until only one player is left alive. All rights reserved. [49] GameSpot put Elite Force's success down to the influence of Half-Life and its expansion Opposing Force, noting that the influence of these games is "evident in Elite Force's level design". [51][52][53] In addition, the artificial intelligence was deemed to be significantly worse than the earlier PC incarnation of the game. The final game mode, called "specialties," adds a class-based mode for team deathmatch and capture the flag modes, giving players the option to choose from one of six combat roles, such as a sniper, medic or infiltrator, each with different weapons, speeds and abilities. Developed by Raven Software, a company whose past projects included the first-person shooters Heretic and Soldier of Fortune, Elite Force was developed using technology created by id Software. Comprising "External Stimuli", "Matrix", "Onslaught", "Visual Magnitude", "Dissolution", and "Command Decision".
polygon elite The series follows the adventures of the Starfleet vessel USS Voyager, which is stranded by an enigmatic alien power in the Delta Quadrant of the Milky Way galaxy. Munro, Chang, and Csatlos finally get to the loading chamber to fire a charge at the invading vessel. [2][4] IGN was impressed with the variety of gameplay, from finding solutions to problems in coordination with other characters, engaging in stealth missions and pursuing a wide selection of objectives within the individual missions. April 2001 (Issue #201) Best Opening Scene of the Year, 2000 Special Award for Best Use of a Franchise, Issue 01/2001 - Best Star Trek Game in 2000. Matters are complicated when the Borg corner the team, leveraging their freedom and the Isodesium for assistance against a number of Species 8472 on board, a race highly resistant to the Borg.

The game's plot focuses on the USS Voyager being trapped in a starship graveyard, heavily damaged and under attack from a variety of hostile factions.
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